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>> READ.ME
"The Game Programmer's Mode 13h Toolkit" list of included files
The 13KIT.ZIP archive should contain the following files:
IMAGES.CPP - defines functions declared in images.hpp
IMAGES.HPP - header file, declares font class
IMAGES.DOC - documentation for graphics functions
KEYBOARD.HPP - header file for lowlevel keyboard interface
KEYBOARD.CPP - function definitions for keyboard interface
KEYBOARD.DOC - documentation for the keyboard interface
GETFONT.CPP - rough program to capture fonts
GETFONT.DOC - documentation for getfont
FONT.DOC - how to use the font class
FONT1.PCX - sample font in raw format
CSFONT1.FNT - sample font after capture, used in idemo
WIN.DOC - documentation for the window class
PCX.DOC - documentation for the pcx and images classes
REHACK.PCX - sample 256 color image used in idemo.exe
TITLE.PCX - sample 256 color image used in idemo.exe
CELTIC.PCX - sample 256 color image used in idemo.exe
IDEMO.EXE - images demo program
IDEMO.CPP - source for demo program
IDEMO.PRJ - demo program BC++ project file
IDEMO.DSK - demo program BC++ desktop file
WINMAP.BIT - bitmappped window background
READ.ME - this file
NOTE: these functions are designed to work with VGA mode 13h only.
Please feel free to mess with this code, within the constraints laid out
in the copyright notice on each file. If you're going to mess with it,
make it better (which shouldn't be hard to do <g>).
The GAMERS Programming Workshop lives in section 11 of the GAMERS forum,
Compuserve, and supports game design and programming through discussion
and online projects. E_mail 76605,2346 if interested.
--Mark Betz